This is followed by a high-tech underground facility with severely limited movement, as not only confines you to a single line but also prohibits jumping with a row of spikes on the low ceiling. The game starts out on a military base like the arcade, but then you get to chase a helicopter across some rooftops, and then fight within the helicopter as the door keeps opening and closing, with the air suction drawing Lee brothers and enemies alike outside. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles.
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